The combination of the empty train carriage, the slow thud of Rebecca’s footsteps, and the gentle rain against the windows creates an atmosphere reminiscent of those first steps into Spencer Mansion. Resident Evil Zero’s opening moments easily rival those of its peers. It makes moving between the camera transitions fiddly, and Rebecca no longer feels as anchored to the background, instead gliding around each room, massively reducing my immersion. I also had problems with the new control scheme which removes the original tank controls, and replaces it with something more modern. The vast difference between the quality of the characters and the backgrounds is at times jarring, making it far more apparent that they are moving across what is essentially a painting. The character models for Rebecca and Billy, along with the zombies, have been appropriately improved for the remaster, but Rebecca's new glassy eyed stare chilled me far more than any of the slimy leech monsters or zombies. It baffles me that no one thought to remake the doors, as each time the game cut to a shoddy texture and darkness between each room, my interest dwindled. Despite being something the older Resident Evil’s are famous for, they haven’t been given as much care as I expected an improvement over the original game, but they are still far too low-res. This is particularly the case with the door transitions. Texture work has been improved when it comes to viewing items in your inventory too, and in other places, but don’t meet the standard many gamers might expect in 2016.
Matching the quality just wouldn’t have been possible using polygons at the time, and many games to this day fail to compare to the work seen here. Even on the GameCube all those years ago, these backgrounds looked fantastic, with the finer details even clearer in HD. The textures and the artwork have been touched up, and adjusted in places. I found this movement distracting, and used the original display setting instead. This new framing is a zoomed-in view of the original image, so as you move, the camera will follow to reveal the cropped areas of the background. The original game was displayed in 4:3, and now uses a pan and scan technique to stretch the image to produce a 16:9 1080p resolution. This update brings to Zero the same improvements seen in last year’s remaster: a larger resolution, graphical improvements, and other additions. After the release of Resident Evil HD Remaster last year, a re-release of Zero seemed inevitable. Despite receiving universal praise upon its original release, Zero has become one of the forgotten gems in the now bloated franchise. April saw the release of arguably the series’ greatest entry the Resident Evil remake, and Resident Evil Zero followed merely six months later. Reviews // 19th Jan 2016 - 6 years ago // By Tom Bickmore Resident Evil 0 HD Remaster ReviewĢ002 was a big year for Resident Evil.